Wednesday, October 1, 2014

Gaming technology
SMI has created a set of specs that combine eye tracking, active shutter 3D and head tracking – and they’re compatible with Microsoft’s Xbox Kinectq too. Basically, these glasses are virtual reality on steroids, as the eye tracking knows exactly what you’re looking at within the 3D environment and can make objects react accordingly – a process known as “gaze interaction”. An example would be an adventure game with interactive objects within the environment that glow or otherwise react when you look directly at them. Virtual Reality is coming back in a huge way because of 3D gaming glasses. One of the most successful Kick starter projects of all time (it raised over US$2.4 million) Oculus Rift will use two HD screens, one for each eye, and will provide a much wider field of view than the VR goggles of yesteryear to really make you feel like you’re inside the game you’re playing. And without games, of course, the concept falls flat on its face – so the fact that the developers like Valve, ID and Epic Games have all endorsed Oculus Rift suggests that won’t be an issue here. Nor will the price: while it hasn’t been set, the makers have promised it’ll be within the budget of the average gamer. With luck, it could be released this year. Leap Motion is a motion controller with incredible amounts of accuracy: it’s able to track the movements of ten fingers in 3D space. Furthermore it’s affordable, open source and works with pretty much any USB device, so it can be turned to almost any task – and gaming is definitely one of them. Leap CEO Michael Buckwald has said he sees the controller being used for RTS games, and we’ve seen it used to control FPS titles like Half-life 2 with impressive results: your right hand controls the gun, while your left movement and other actions. Expect to see it in the shops later this year.





No comments:

Post a Comment

Never comment anything you don't want the whole world too see! BE NICE!!!!!