Gaming technology
SMI has created a set of specs that combine eye tracking,
active shutter 3D and head tracking – and they’re compatible with Microsoft’s
Xbox Kinectq too. Basically, these glasses are virtual reality on steroids, as
the eye tracking knows exactly what you’re looking at within the 3D environment
and can make objects react accordingly – a process known as “gaze
interaction”. An example would be an adventure game with interactive objects
within the environment that glow or otherwise react when you look directly at
them. Virtual Reality is coming back in a huge way because of 3D gaming
glasses. One of the most successful Kick starter projects of all time (it
raised over US$2.4 million) Oculus Rift will use two HD screens, one for each
eye, and will provide a much wider field of view than the VR goggles of
yesteryear to really make you feel like you’re inside the game you’re playing.
And without games, of course, the concept falls flat on its face – so the fact
that the developers like Valve, ID and Epic Games have all endorsed Oculus Rift
suggests that won’t be an issue here. Nor will the price: while it hasn’t been
set, the makers have promised it’ll be within the budget of the average gamer.
With luck, it could be released this year. Leap Motion is a
motion controller with incredible amounts of accuracy: it’s able to track the
movements of ten fingers in 3D space. Furthermore it’s affordable, open source
and works with pretty much any USB device, so it can be turned to almost any
task – and gaming is definitely one of them. Leap CEO Michael Buckwald has said
he sees the controller being used for RTS games, and we’ve seen it used to
control FPS titles like Half-life 2 with impressive results: your right hand
controls the gun, while your left movement and other actions. Expect to see it
in the shops later this year.
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